Purpose of Event-Driven Design Event-Driven Design (EDD) is a software architecture paradigm where systems react to events rather than following a predefined sequence of steps. Its primary purpose is to create systems that are: Responsive: Systems can react quickly to changes and events in real-time. Scalable: As the system grows, it can handle increasing workloads efficiently....Read More
A system with bad maintainability creates a ripple effect of negative consequences that can significantly impact your organization. Let’s delve deeper into how: 1. Increased Downtime and Lost Productivity: Troubleshooting Challenges: Imagine a complex system with cryptic error messages and undocumented code. Diagnosing issues becomes a time-consuming detective game, delaying repairs and system restarts. Limited Technician...Read More
Single Responsibility Principle The single responsibility principle (SRP) is a fundamental concept in software design. It states that a class, module, or function should have one, and only one, reason to change. In simpler terms, each part of your code should have a single, well-defined purpose. This makes your code easier to understand, maintain, and modify....Read More
Scalability, Availability, Reliability, and Performance (often abbreviated as SARP), are fundamental characteristics that determine the overall health and effectiveness of software for businesses. Let’s break down how each pillar benefits businesses: Scalability: Imagine your business grows rapidly, and your software struggles to handle the increased user base or data. Scalability ensures your software can adapt to...Read More
1. Abstract Class: An abstract class in object-oriented programming is a blueprint for creating objects that defines some behavior (methods) but leaves some implementation details incomplete. It cannot be directly instantiated (created as an object). Here’s the purpose: Enforces common behavior: Abstract classes define methods that subclasses must implement, ensuring consistency across related objects. Partial implementation: You can...Read More