💡 The SOLID Principles Explained The acronym stands for the following principles: S – Single Responsibility Principle (SRP) A class should have only one reason to change. In practice, this means a class (or module/function) should have only one job or responsibility. If a class handles multiple, unrelated concerns (like calculating payroll and managing database connections),...Read More
Separation of concerns is a design principle that organizes a system into distinct parts, with each part addressing a specific concern or responsibility. In real life, it’s about compartmentalizing tasks, roles, or even physical spaces to improve efficiency and reduce complexity. Real-Life Examples of Separation of Concerns We use this principle constantly, often without realizing it....Read More
The Strangler Fig pattern, often just called the Strangler Pattern, is a design pattern used in software development to incrementally refactor a monolithic application into microservices or a more modular architecture. It’s particularly useful when dealing with large, complex, and business-critical legacy systems where a complete rewrite is too risky or impractical. The name comes from...Read More